Maya Foundation and Workflow
Maya Foundation and Workflow
The Learning Maya Advanced course offers the chance for students to gain clear knowledge about the software with the help of a highly professional instructor.
COURSE STRUCTURE
This twenty four class course is taught in a Project base format.
There are two main projects one is an interior
and other is an exterior. There are also more than 20 projects. To accomplish those projects
different maya tools and features will come in
front.
Prerequisites
- Essential Skill and knowledge on Maya Fundamentals
- General level IQ and common sense
- Determination for hardworking
- Enough patients and eagerness for achieving goal
- Creativity and observation power
Course Contents
Maya Advanced
Class-1
NURBS Modeling
Building surfaces
Revolve, Loft, Planar, Extrude.
Birail tool. Birail 2 tool. Birail3+ tool
Boundary. Square . Bevel, Bevel Plus.
Sculpting surface. Creating curves on a surfaces.
Projecting curves on a surface
Creating trims, NURBS Booleans
The attach surface tool
The aline surface tool
The stitch surface tool
Class-2
Project :
Building a NURBS Car
Class-3
Polygonal modeling
Booleans
Combining Polygonal Objects .
Modifying polygon surface
Extrusion, Extrude curve
Joining and Separating Geometry
Subdiv Proxy,
Modeling a Spoon, Jar, Books etc.
Class-4
Creating a polygon hand,
Creating a pumpkin, Gear, Chair etc.
Class-5
Creating materials in Maya
Hypershade,
Plastic ,metal, Glass, Mirror materials
Apply different materials to objects
Class-6
Use of light and cameras in maya
Image plane and other related features.
Class-7
Explore Polygon and subdivision modeling techniques
Projects: creating different objects
(instructor will set the projects)
Class-8
Sculpt polygon tool
3d paint tool
Projects: creating different objects
(instructor will set the projects)
Class-9
Non Linear Deformations,
Clusters
Projects: creating different objects
(instructor will set the projects)
Class-10
UV- Texture Editing
Texturing a telephone set
Creating a realistic eye, etc.
Class-11
Creating a Robot using
NURBS and polygon
Modeling Techniques.
Class-12
Modeling a cartoon character
Class-13
Paint Effects,
Paint Effects Basics,
Brushes, Strokes,
Paint Effects Window,
Scene Mode,
Modifying Brushes,
Brush Types,
Brush Attributes,
Tubes,
Basic Tube Attributes,
Growing and Branching,
Class-14
Animation,
Creating Animation,
Path Animation,
Flow Path Objects,
Pre Infinity, Post Infinity,
Set Driven Keys
Creating Keys
Play blast
Class-15
Dynamics & Simulations,
Rigid body Dynamics,
Setting Rigid Body and Simulations
Class-16
Particle Effects,
Emitters,
Types of Emitters,
Particle Types,
Particle Life spans,
Particle Collision,
Affective Particles with Fields,
Creating Rocket Exhaust
Class-17
Rendering
Cameras. Types of Cameras
Focal Length,
Clipping Planes,
Depth of Field,
Renders Setting,
Render View,
Render Region,
Interactive Photorealistic Rendering,
Maya Software Renderer,
Anti-Aliasing,
Raytracing,
Mental Ray Renderer,
Global Illumination Photons Final Gathering,
Photon Intensity,
Caustics.
Class-18
Creating a well furnished modern Interior-part_1
Class-19
Creating a well furnished modern Interior-part_2
Class-20
Creating a well furnished modern Interior-part_3
Class-21
Creating a well furnished modern Interior-part_4
Class-22
Creating an exterior scene-Part_1
Class-23
Creating an exterior scene-Part_2
Class-24
Creating an exterior scene-Part_3
Class-25
Evaluation Class
Prepared by:
Arif Ahmed
e-mail: arif3ds@yahoo.com
web : www.arif3dstudio.com
Last Update: 18.10.2007
important
· Class contents are subjects to change.




